![]() It's the standard procedure when a PA makes a wardrobe like this, just the modeling / sculpturing software may be different ~ You may search 'DAZ JCM' on youtube to find the tutorials. Fix the JCM of each pose one by one~ in general, all JCMs have to be fixed if there's any distortion but tiny ones might be ignored. 3d character modeling 3d metahuman character design daz 3d 3d model by Austintem Fiverr Overview About the seller Compare packages Basic Standard Premium BASIC 30 I will do simple 3d character model or sketch per your reference. ![]() Import the armor back to Daz via Goz, paste pJCMShldrDown_40_R to the field of Morph Name in the popup dialogue. Use GoZ to export the figure and armor to ZB to fix the distroation on the armor (smooth, move, whatever.). Select the figure, in Parameters pane, turn on Show Hidden Properties., there should be a Jcm dial automatically triggered: pJCMShldrDown_40_Rĥ. ![]() first bend Right Shoulder (select right shoulder, use Bend dial in Parameters pane, dial it to 40 degrees)Ĥ. ![]() Bend figure's right shoulder and right forearm as per the screenshot you attached, but one by one, i.e. Import your armor obj, use Transfer Utility to fit the armor to the figureģ. Load a base figure, keep its T-Pose without giving any pose to itĢ. ![]() And the rendering tab should be on the left side, where most of the common tabs are 1. By default your interface in Daz Studio should look something like the screenshot below. Don't fit a wearable to a 'posed figure'.ġ. The Daz3d Render Settings Tabs Obviously the first thing is opening the Render settings tab. ![]()
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